⁓ beware believing in the Omniscent Designer

A common mistake in designing products for children is not involving the potential users for which the games are intended due to the traditional power structure of the “all-knowing” adult and the “all-learning” child (Druin, 2002).

📝 A Game-Based Approach to Teaching Social Problem-Solving Skills, citing 📝 The role of children in the design of new technology